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-WIP- TOP DOWN RPG -WIP-

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SUMMARY

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A work-in-progress "Diablo"-style game with a primary focus on blueprint scripting. The user interface has also received a lot of attention.

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SPECIFICATIONS

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  • 4-5 Weeks (Currently on hold)

  • Reference game: Diablo 3

  • Tools:

    • Unreal Engine 4 (Top down template)

    • Photoshop (UI)

    • Internet (UI Vector artwork)

    • Paragon: Gideon

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PLAYER CHARACTER

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CAST BEHAVIORS: 
 

  • Since Diablo 3 is my reference game for this project, I entered the game to study keybinds, casting behaviors and conditions and implemented them into my project.

     

 
1 - Teleport: 95%
Teleports the player to the target location.

 
2 - Black Hole: 50%
Conjure a Black Hole at the target location that draws enemies to it.

 
3 - Meteor Rain: 85%
Summon a meteor rain from the sky, dealing a small amount of damage over a very short duration. Short after, a larger meteor crashes down to deal a massive amount of damage.

 
4 - Armillary Familiar: 90%
Summon a familiar that follows you around, providing unique auras depending on stance. This ability can be reactivated to move the familiar to a target location.

 
LMB - Magic Missile: 95%
Launch magic missiles from the hands, dealing damage to the first enemy hit.

 
RMB - Disintegrate: 50%
Channel a beam of pure energy, dealing a lot of damage rapidly.

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