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PURGASTORY
SUMMARY
Journey betweeen life and death in an astral dimension to escape the grasps of the ancient gods from below, and return to your physical form once again.
SPECIFICATIONS
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8 weeks half time (4h/day)
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Reference game: Ikaruga
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Tools:
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​TGA 2D, in-house engine.
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Tiled, level editor.
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MY CONTRIBUTIONS
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Designed 1 of 2 levels.
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Movement and bullet pattern.
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Enemy waves and balancing.
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All boss fights in terms of:
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Real mythological research.​
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Chose specific underworld gods from diverse mythologies.
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Abilities/mechanics based on their origins.
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Bullet patterns.
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CERBERUS GAMES
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LEVEL DESIGNERS:​
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Fredrik Westerlund
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Markus Nordström-Frodlund
GRAPHICAL ARTISTS:​
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Johan Alström
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Rasmus Rantamäki
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Julia Ekman
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Jens Granström
PROGRAMMERS:​
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Oskar Magnusson
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Jonatan Lundström
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Tommi Israelsson
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Axel Savage
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Jarl Ottenby
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