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PURGASTORY

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SUMMARY

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Journey betweeen life and death in an astral dimension to escape the grasps of the ancient gods from below, and return to your physical form once again.

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SPECIFICATIONS

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  • 8 weeks half time (4h/day)

  • Reference game: Ikaruga

  • Tools:

    • ​TGA 2D, in-house engine.

    • Tiled, level editor.
       

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MY CONTRIBUTIONS

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  • Designed 1 of 2 levels.

  • Movement and bullet pattern.

  • Enemy waves and balancing.

  • All boss fights in terms of:

    • Real mythological research.​

    • Chose specific underworld gods from diverse mythologies.

    • Abilities/mechanics based on their origins.

    • Bullet patterns.

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CERBERUS GAMES

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LEVEL DESIGNERS:​

  • Fredrik Westerlund

  • Markus Nordström-Frodlund
     

GRAPHICAL ARTISTS:​

  • Johan Alström

  • Rasmus Rantamäki

  • Julia Ekman

  • Jens Granström
     

PROGRAMMERS:​

  • Oskar Magnusson

  • Jonatan Lundström

  • Tommi Israelsson

  • Axel Savage

  • Jarl Ottenby
     

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