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PEREGRINE
SUMMARY
Soar through the seasons as a lost spirit, experience the scenic views as you collecet fragments of your soul, with highly fluid and responsive controls.
SPECIFICATIONS
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6 weeks half time (4h/day)
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Reference games:
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Crash Bandicoot (gameplay)​
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Journey (atmosphere)
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Tools:
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Unity
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MY CONTRIBUTIONS
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Designed 1½ of 4 levels.
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Movement and bullet pattern.
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Enemy waves and balancing.
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All boss fights in terms of:
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Real mythological research.​
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Chose specific underworld gods from diverse mythologies.
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Abilities/mechanics based on their origins.
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Bullet patterns.
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4Shore
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LEVEL DESIGNERS:​
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Fredrik Westerlund
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Albin Hyseini
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Ruben Malmer
GRAPHICAL ARTISTS:​
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Carolina Dunge
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Cecilia Bohlin
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Julia Ekman
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Rasmus Rantamäki
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PROGRAMMERS:​
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Haqvin Bager
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Anton Byström
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Matilda Högman
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Nicolas Risberg
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Jonathan Rosenberg
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Alexander Årbro Åkesson
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