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PEREGRINE

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SUMMARY

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Soar through the seasons as a lost spirit, experience the scenic views as you collecet fragments of your soul, with highly fluid and responsive controls.

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SPECIFICATIONS

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  • 6 weeks half time (4h/day)

  • Reference games:

    • Crash Bandicoot (gameplay)​

    • Journey (atmosphere)

  • Tools:

    • Unity
       

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MY CONTRIBUTIONS

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  • Designed 1½ of 4 levels.

  • Movement and bullet pattern.

  • Enemy waves and balancing.

  • All boss fights in terms of:

    • Real mythological research.​

    • Chose specific underworld gods from diverse mythologies.

    • Abilities/mechanics based on their origins.

    • Bullet patterns.

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4Shore

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LEVEL DESIGNERS:​

  • Fredrik Westerlund

  • Albin Hyseini

  • Ruben Malmer
     

GRAPHICAL ARTISTS:​

  • Carolina Dunge

  • Cecilia Bohlin

  • Julia Ekman

  • Rasmus Rantamäki

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PROGRAMMERS:​

  • Haqvin Bager

  • Anton Byström

  • Matilda Högman

  • Nicolas Risberg

  • Jonathan Rosenberg

  • Alexander Årbro Åkesson
     

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