top of page

PEREGRINE

SUMMARY
Soar through the seasons as a lost spirit, experience the scenic views as you collecet fragments of your soul, with highly fluid and responsive controls.
SPECIFICATIONS
-
6 weeks half time (4h/day)
-
Reference games:
-
Crash Bandicoot (gameplay)
-
Journey (atmosphere)
-
-
Tools:
-
Unity
-

MY CONTRIBUTIONS
-
Designed 1½ of 4 levels.
-
Movement and bullet pattern.
-
Enemy waves and balancing.
-
All boss fights in terms of:
-
Real mythological research.
-
Chose specific underworld gods from diverse mythologies.
-
Abilities/mechanics based on their origins.
-
Bullet patterns.
-
4Shore
LEVEL DESIGNERS:
-
Fredrik Westerlund
-
Albin Hyseini
-
Ruben Malmer
GRAPHICAL ARTISTS:
-
Carolina Dunge
-
Cecilia Bohlin
-
Julia Ekman
-
Rasmus Rantamäki
PROGRAMMERS:
-
Haqvin Bager
-
Anton Byström
-
Matilda Högman
-
Nicolas Risberg
-
Jonathan Rosenberg
-
Alexander Årbro Åkesson

bottom of page